package gunfire.relics;

import basemod.abstracts.CustomRelic;
import com.badlogic.gdx.graphics.Texture;
import com.megacrit.cardcrawl.actions.common.ApplyPowerAction;
import com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction;
import com.megacrit.cardcrawl.dungeons.AbstractDungeon;
import com.megacrit.cardcrawl.relics.AbstractRelic;
import com.megacrit.cardcrawl.rooms.AbstractRoom;
import gunfire.GunfireMod;
import gunfire.powers.ElementPower;
import gunfire.util.TextureLoader;

import static gunfire.GunfireMod.makeRelicOutlinePath;
import static gunfire.GunfireMod.makeRelicPath;

public class SoulOfElement2 extends CustomRelic {

    public static final String ID = GunfireMod.makeID("SoulOfElement2");
    private static final Texture IMG = TextureLoader.getTexture(makeRelicPath("SoulOfElement2.png"));
    private static final Texture OUTLINE = TextureLoader.getTexture(makeRelicOutlinePath("blank.png"));

    public SoulOfElement2() {
        super(ID, IMG, OUTLINE, RelicTier.SPECIAL, LandingSound.CLINK);
    }

    @Override
    public String getUpdatedDescription() {
        return DESCRIPTIONS[0];
    }

    @Override
    public void obtain() {
        if (AbstractDungeon.player.hasRelic("gunfire:SoulOfElement")) {
            for(int i = 0; i < AbstractDungeon.player.relics.size(); ++i) {
                if (AbstractDungeon.player.relics.get(i).relicId.equals(SoulOfElement.ID)) {
                    this.instantObtain(AbstractDungeon.player, i, true);
                    break;
                }
            }
        } else {
            super.obtain();
        }
    }

    @Override
    public void onEquip() {
        AbstractDungeon.player.energy.energy++;
        AbstractDungeon.player.energy.energyMaster++;
        if(AbstractDungeon.getCurrRoom().phase == AbstractRoom.RoomPhase.COMBAT){
            this.flash();
        }
    }

    @Override
    public void onUnequip() {
        AbstractDungeon.player.energy.energyMaster--;
    }

    @Override
    public void atBattleStart() {
        this.flash();
        this.addToBot(new ApplyPowerAction(AbstractDungeon.player, AbstractDungeon.player, new ElementPower(AbstractDungeon.player, 2), 2));
        this.addToBot(new RelicAboveCreatureAction(AbstractDungeon.player, this));
    }

    @Override
    public AbstractRelic makeCopy() {
        return new SoulOfElement2();
    }
}
